
Island Explorer V1
A coastline, a camera, an ocean, and no instructions. Walk into the first experiment and see whether generated ground can feel like somewhere.
What is inside
Procedural terrain, CPU-baked heights, GPU terrain shading, moving water, foliage, post-processing, and a cinematic opening orbit. V1 has no residents, objectives, or saved world state.

Island V2: Living World
Six residents wake up with routines, needs, relationships, and places to be. Watch the island think during one visit.
What is inside
Twelve locations, six residents, route rules, three event lanes, cooldowns, loop guards, and a ten-event recent history. Its memory lasts for the current visit and does not survive a reload.

Island V3: Storm Signal
A storm has knocked out four systems. Roll out as the Explorer Robot, repair the island, and try not to frighten every rabbit at once.
What is inside
World seed 48291, six returning residents, four ordered repairs, local save data, 24 debris sites, 64 story cards, rabbits, squirrels, birds, butterflies, and an offshore ship built as scenery.

Island V4: Living Archipelago
Sail with Mote to a cloud forest, a volcanic garden, and a singing lagoon. Learn each island’s trick and restore its guardian.
What is inside
World seed 70431, three islands, eighteen landmarks, six local fauna species, persistent campaign and ecology state, daily authored currents, ship travel, three guardian repairs, and up to seven days of ecology recovery.

Island V4.1: Public Preview
Return to the three-island voyage with new surfaces, volcanic atmosphere, fauna observation, a field console, and Tidewatch Lighthouse.
What is inside
A native WebGPU presentation with an exact WebGL fallback, new island-specific effects and audio, revised controls, and a preview save that stays separate from stable V4.