Pathfinding and NPC placement visualization

Why I saved this note
Some project updates are not essays yet. They are evidence that a system is beginning to expose its own shape: where characters can move, where they can be placed, and where a world needs rules instead of vibes.
This one belongs in Writing because the artifact is the point. The visualization is a small public marker from the broader work of making generated environments legible enough for agents, characters, and humans to inspect.
Related thread: this sits near the same frontier as John’s World and the site’s broader experiments in generated environments, continuity, and inspectable AI systems.