Zezek d4 · ~5.7M params · static JS runtime · three.js r185
Goblin Brain Mutator
Weight adjustments
No mutation active. Changes affect in-memory weights only; refresh restores original weights.
Layer adjustments
Layer plan: original 0 → 1 → 2 → 3
Zezek activation river idle
positive activationnegative activationweight-selected signaldrag canvas to rotate
Token forge
waiting for prompt
Layer 0
moss attention
Layer 1
risk ledger
Layer 2
scope bats
Layer 3
goblin voice
Logit oracle
next token

Summoning Zezek from the static cave…

No server model API. No Python. No Node. Just HTML, JS, and a 23 MB goblin brain.
Preparing moss lantern…
Loading Zezek d4. The first reply may take a few seconds because this CPU runtime recomputes the sequence each token.
lower temp + repetition penalty enabled